

Hideo Kojima's intention when creating P.T. Kojima Productions used their game engine, the Fox Engine, to develop P.T. The credits then reveal the nature of the Playable Teaser. The protagonist steps out into the streets of a deserted town and is revealed to be portrayed by Norman Reedus. In the subsequent cutscene, a voice remarks about having lived a life of regularity until his father killed him and his family without any creativity he then states his intention to return with his "new toys". After the picture is completed and a set of tasks is done, a telephone rings the protagonist answers the phone to hear the words, "You've been chosen." The protagonist hears a door unlock and leaves the building. He discovers the torn pieces of a photograph scattered throughout the hall and reassembles it in its frame. When the game is restarted, the protagonist awakens in the concrete-lined room and continues the next and final loop with only the flashlight as a light source. The player's perspective distorts, and the game displays a false crash message. The corridor then corrects itself and the protagonist eventually hears a voice uttering "204863" repeatedly. His wife then worked as a part-time cashier to financially support the family, but the manager was sexually attracted to her. After the sounds of the radio and the killing stop, the bathroom door opens by itself and the player enters upon the fetus-like creature telling the protagonist that ten months earlier, an unspecified person lost his job and turned to alcoholism. Eventually, the protagonist discovers a hole in the wall and looks through it to hear a woman being stabbed to death in the bathroom, while a voice on the radio rants about societal instability. In the next loop, the lamps turn completely red, the player's vision blurs, the protagonist moves abnormally quickly, and the corridor stretches out into infinity. After the player completes a puzzle and enters the next loop, the refrigerator is absent and the radio issues a Swedish message referencing the 1938 radio drama The War of the Worlds. The muffled sound of a hysterically crying baby can be heard from the refrigerator, which shakes violently. The next few loops feature a refrigerator hanging from the ceiling, leaking blood. In this room there is a bloody moving paper bag that speaks to him, telling him of a disturbing experience and stating the same quote seen at the start of the game: "Watch out. While it is possible to avoid the ghost completely, if the protagonist is attacked by the ghost he reawakens in the first room of the game, beginning the loop again. He soon gets out but finds out that the apparition is watching him.

Upon entering the bathroom and being locked inside, he obtains a flashlight and finds a creature resembling an underdeveloped fetus crying in the sink. Later on, the protagonist encounters a hostile and unstable female apparition, presumably named Lisa. The first time he passes, a radio reports on a familicide, which was committed by the father, and later mentions two other cases exactly like it.

centers on an unnamed protagonist who awakens in a concrete-lined room and opens a door to a haunted corridor, in which he can only walk through a hallway which continuously loops and redecorates itself. is a "playable teaser" for a new game in the Silent Hill series, called Silent Hills, directed by Hideo Kojima and Guillermo del Toro, with the protagonist portrayed by Norman Reedus. Īfter the player solves the final puzzle, a cryptic and unrevealed puzzle that allows the player to escape, a trailer reveals that P.T. If she catches the protagonist, the player has a random chance of triggering a jump scare when turning the camera horizontally and is sent back to the beginning of the current loop. Additionally, the player encounters a hostile ghost named Lisa. Each time a loop is successfully completed, changes appear in the corridor. To progress, the player must investigate frightening events and solve cryptic puzzles. The only actions the player can use are walking and zooming. Available areas to explore in the home consist of an L-shaped corridor with two rooms adjacent to it: a bathroom, and a staircase which leads to the room in which the player starts a loop, or a continuous reincarnation of the corridor. uses a first-person perspective, which centers on an unknown protagonist, controlled by the player, who awakens in a haunted suburban house and experiences supernatural occurrences. Unlike the third-person perspective in Silent Hill games, P.T. Her design has drawn comparisons to the yūrei and ubume in Japanese folklore. Unlike in the Silent Hill games, the player character has no means of defense against the hostile ghost Lisa (pictured).
